Version 0.1.1
Lovely Tactics Hex - Example Project » Devlog
Hello! I released a new "reasonably stable" version for the engine. It's been a while since I launched the version 0.1 and several new things have been added so I figured I should consider this a new version.
Differences from the version 0.1.0 include:
- Joystick/gamepad input;
- Fully functional mobile version;
- Fully functional web version;
- Fully functional orthogonal grid;
- General utilities:
- Using keys (string) in addition to ids (integer) to identify database entries;
- Localization support;
- A more generic command system (event sheet) for NPCs;
- Automatically parsing database tags as json objects;
- Using keys (string) in addition to ids (integer) to identify database entries;
- UI:
- HUD showing party members info;
- Button tooltips;
- Many additional plugins;
- Recruitment system;
- Animations:
- Timed child instantiation;
- Timed events;
- Skills:
- Use condition parameter;
- Target condition parameter;
- Rotating the effect mask according to user's facing direction;
- Status:
- Status immunity settings on battlers;
- Allowing status effects to cancel other status effects instantly;
- Jobs:
- Limit equips types per job;
- Set a terrain's move cost per job;
- Troops:
- Limit troop spawn by player level (on battle fields);
- Per-troop experience gain.
Files
game.zip Play in browser
Sep 12, 2023
Lovely Tactics Hex - Example Project
Example project for the Lovely Tactics Hex engine.
Status | In development |
Category | Tool |
Author | GloamingCat |
Genre | Role Playing |
Tags | Cute, Game engine, Pixel Art, Retro, Strategy RPG, Tactical RPG, Top-Down |
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